Open matej-snivam opened 11 years ago
that quickfix needs to be added on mouse move and mouse over also
Ok,
seems that after your fix, the problem still persists on mouseMove event.
adding this at the beggining of MouseMove fixes the problem if only mouse move is used.
_activeView = (event.currentTarget as View3D);
updateCollider(_activeView); // ensures collision check is done with correct mouse coordinates on mobile
Didnt test it in usage with multiple event listeners
http://away3d.com/forum/viewthread/4597/
here is discussion, john brookes provided quick fix