Open liaocheng opened 10 years ago
Hey
Thank you for testing. Yes. your suggestion is correct. The parsing of the properties should be the same for SkeleteonAnimation, as we have for MeshPoseAnimation.
I was used to commit to the dev-branch, but with the refactor for 4.1 going on, i will talk to Sergey/Rob which branch i should push fixes to (master-branch / 4.1Dev-branch).
See this code in parseSkeletonAnimation function:
But the same process is done for VertexAnimation. See parseMeshPoseAnimation function:
Should we add the same code to parseSkeletonAnimation as well?