Open bknill opened 9 years ago
Hi,
I've reported this on the forum but as there's no support I'm assuming it's a bug. It might be related to #713
I'm updating the camera with a device motion Quaternion
camera.transform = q.toMatrix3D();
I'm then attempting to get Pan and Tilt values from this Quaternion, so when it switches back to hoverController on touch, it's facing the same way
As soon as I do any maths on this Quaternion (doesn't actually matter what Maths is involved)
_currentPan = q.toEulerAngles(Vector3D.Y_AXIS).z * 180/Math.PI; _currentTilt = q.toEulerAngles(Vector3D.Z_AXIS).x * 180/Math.PI;
When the hoverController is enabled, the view is flipped upside down and to a strange angle.
Hi,
I've reported this on the forum but as there's no support I'm assuming it's a bug. It might be related to #713
I'm updating the camera with a device motion Quaternion
I'm then attempting to get Pan and Tilt values from this Quaternion, so when it switches back to hoverController on touch, it's facing the same way
As soon as I do any maths on this Quaternion (doesn't actually matter what Maths is involved)
When the hoverController is enabled, the view is flipped upside down and to a strange angle.