Closed sleep2death closed 9 years ago
Thanks for the PR. I'm curious to understand the reasons behind moving the vertex/index buffer create/dispose into the Stage3DProxy - can you explain the benefits of this a little more please. Do you have a use case for it?
Certainly the bug fixes are good to go though.
Ta
Greg
Hey, Greg. Our team are developing an 3d aprg game based on away3D from the "Broomstick" 3 years ago. When players are casting too much skill effects(like particles etc), the FlashPlayer would crash because of the number of the vertex buffers are reached "4096" limit, so It's very important to track the "vb/ib" count all the time when we're debugging with the "AwayStats". You can test the "Intermediate_Lines" example, the program will create unlimited vertex buffer and never dispose them, it will cause the crash or slow finally.
And our game is here :http://sy.xd.com or you can just see the video here:http://v.youku.com/v_show/id_XNzk5MzAxNjAw.html
VertexBuffer IndexBuffer creation methods move, and some bug fixes