away3d / away3d-core-openfl

Away3D engine for OpenFL
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will neko be possible with away3d? #69

Closed lewislepton closed 8 years ago

lewislepton commented 8 years ago

howdy,

this has more than likely come up. but have not seen any answer. but can away3d use neko?

it does pop up with the good ol' Uncaught exception - std@module_read [a bit like what nape would kick out] so can or will away3d have a future in neko land

if so and if there is a way, whatwould be the work around?

thanks

Greg209 commented 8 years ago

Are you using a Mac by any chance? If so, there is a known problem with neko on the Mac and the size of files it generates which causes the error - and is most annoying. I understand this was a problem on Linux but a later build was made to overcome this problem but it's not been done for the Mac - I must admit I don't fully understand the problem.

One think you can try - which won't always work, depending on your code - but you could try and utilise dead-code-elimination to reduce the generated code output. e.g.

openfl test neko -Ddce=full

This isn't an Away3D specific issue so closing it for now.