Hello,
I've just started with openfl, so may be I'm wrong.
I have the latest version of away3d for openfl with openfl v 3.5.3, lime v 2.8.3.
I've tried to launch Basic_LoadDAE example on flash, html5 and it works fine (except a lag when horse appears)
But when I tried to launch an android app (sdk-version="19") it crashed on my device (lg l90, 1 gb RAM) and I have no idea how to understand why. The second strange thing is that .apk file size is about 35 mb, and installed app size is about 135 mb! Is it ok? For example swf file of the same app is about 800 kb.
Then I've tried to launch neco target, and it starts, but crashes in a few seconds (at the moment when horse should appear).
Here is a crash log of neco target:
Hello, I've just started with openfl, so may be I'm wrong. I have the latest version of away3d for openfl with openfl v 3.5.3, lime v 2.8.3. I've tried to launch Basic_LoadDAE example on flash, html5 and it works fine (except a lag when horse appears) But when I tried to launch an android app (sdk-version="19") it crashed on my device (lg l90, 1 gb RAM) and I have no idea how to understand why. The second strange thing is that .apk file size is about 35 mb, and installed app size is about 135 mb! Is it ok? For example swf file of the same app is about 800 kb.
Then I've tried to launch neco target, and it starts, but crashes in a few seconds (at the moment when horse should appear). Here is a crash log of neco target:![crashlog](https://cloud.githubusercontent.com/assets/25103128/21932529/8e7a1c72-d9d3-11e6-8bc8-8ac8370f1f63.png)
here is my project.xml: project.txt
May be I did something wrong? Thank you for attention!