awaytools / AwayExtensions-3dsmax

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Implement UV animation #10

Open 80prozent opened 10 years ago

80prozent commented 10 years ago

UV animation will be defined by a UVAnim-modifier, that can be assigned to a mesh.

This UVAnim-modifier will store a set of clips, and offer access to the AWDClipManager (like the AWDSkeleton or AWDVertexAnimSource)

The actual UV-animation-data will than be read from the materials that are assigned to the mesh.