Closed Sean72 closed 10 years ago
UPDATE: I tried deleting all materials and the exporter started and quite almost instantly, again with all objects renamed to numbers, no error message. So I think this might be a second bug. Something in the file that exported before just fine is not causing the plugin to crash. If I can help further, e.g. by creating a debug log or trying to narrow down the object(s) causing the crash, please advise.
Hey sorry - didnt got email-notice about issues here - will look into this asap (in the middle of refactoring the plugin to work with the new ppyawd, so i hope this issue will be solved anyway with the next update...)
No problem, I have a workaround meanwhile.
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On Aug 17, 2013, at 10:35 PM, Robin Lockhart notifications@github.com wrote:
Hey sorry - didnt got email-notice about issues here - will look into this asap (in the middle of refactoring the plugin to work with the new ppyawd, so i hope this issue will be solved anyway with the next update...)
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In an early version of the exporter, there was an issue during the convert stage with the export process stopping partway because it could not locate a texture. The missing texture is given as ...\tex\None. The error says 'Invalid Object'.
The issue was discussed here http://away3d.com/forum/viewreply/13196/
This problem was fixed in the AWDBridge version with files dated Monday, April 01, 2013, 5:07:56 PM. However, it has cropped back up again in the current version.
I checked all my materials, but the 'color' channel textures are all fine and the previous plugin exports the file successfully.
I then looked in the other channels of the materials and on one of them, I found that 'diffusion' and 'reflection' had noise and fresnel as textures. When these were cleared, the error no longer showed up, but the exporter stopped early at 21% and then said 'ready' as per the screen capture below, but with the all the files still renamed as numbers and no file generated.
Anyway, I can workaround it by rolling back to the previous version, but wanted to share this so it can be fixed.
I will say, thanks for developing an awesome plug-in for Cinema 4D! This bridge has made my work with Away3D better and easier.
Sean72