Open 80prozent opened 9 years ago
Hi, +1 for cross platform and custom streams.
It could be nice to also have utility to convert coordinate system, since each formats/authoring have different one (right/left handed, Y/Z up ...)
Let me know if you need help on specific features.
PS : Is there any draft of 3.0 spec somewhere?
Hey again Ye. cross platform is one of my main concerns. Right now, i can only test on windows, but i am thinking about buying some mac-stuff. The AwayExtensionFlashPro already is working cross-platform (using a modified version of libAWD), so i think (better: hope) that the changes i am making right now will work cross platform.
+1 for the utility for converting coordinate systems, but for now i will not have time to include this extra feature. Its definitive something i want to see in future, and i will keep it in mind.
For help on specific features: I would be glad for help, but i think it will need to wait until i got the base-structure for the libawd all setup. I am doing a lot of comments with more or less detailed todo-instructions right now, so maybe once i pushed the update, you can have a look at the source and maybe you find something where you think you will be able to jump in.
I only have one draft AWD3 -specs. This draft is specific for the new features that are added for flash-pro export. The draft is not 100% up to date. The final specification for AWD3 will be included in the doxygen-generated documentation. AWD3 Specs best copy-paste the content of AWD.md in any markdown editor/reader.
Refactor cpp-libawd
The original cpp-libawd was created by other developers, that are no longer active on this project. I have given my best to expand the cpp-libawd to include more awd features, but I never gotten comfortable with some of the coding-style used, so i am going to make a big refactor, to be able to comfortable be working on this.
Here is a overview over features and coding-style i like to introduce for next version cpp-libawd 3.0.
For the AwayExtensionsFlashPro, I already have a modified version of the cpp-libawd.
cpp-libawd in AwayExtensionsFlashPro
A big reason for the refactor of libawd is to get back to one version that can be used both for AwayExtensionsFlashPro3dsmax and AwayExtensionsFlashPro.
List of features that the new cpp-libawd should support:
Coding style / Design-Descisions:
Comments on this decisions are highly appreciated.