I would like to know if it's possible to access another view from an EditorFunc. Basically, depending on what has been entered in the view with the editor, I would like to update a different view.
As a parameter to the EditorFunc, the Gui isn't passed to be able to get a reference to other views, and I can't see how to get it without keeping the Gui in a global.
I guess the other option is to create a Keybinding for all the keys and runes, and implement an editor like that?
I would like to know if it's possible to access another view from an EditorFunc. Basically, depending on what has been entered in the view with the editor, I would like to update a different view.
As a parameter to the EditorFunc, the Gui isn't passed to be able to get a reference to other views, and I can't see how to get it without keeping the Gui in a global.
I guess the other option is to create a Keybinding for all the keys and runes, and implement an editor like that?
Thanks