_Disregard the previous one, I closed it, but not sure how to delete (like, make it go away..poff..because it never happened)_
This was a lot of work, especially doing all the merge conflicts. It should be okay now, but you should maybe take a look at it, because I changed ALOT.
I had to edit a few things with the zoom to get it to work with the new way everything works.
Redid mostly how everything in layer works. Now instead of a new canvas for each layer, everything is now drawn on the same. This will scale much better with more layers, and not result in Canvas throwing NullPointerExceptions when the accmulated canvas pixels exceed a certain limit.
Implemented WKT strings showing when a layer is selected. Area will be disabled if more than one is selected.
Fixed incorrect tooltip display with the new scale system
_Disregard the previous one, I closed it, but not sure how to delete (like, make it go away..poff..because it never happened)_
This was a lot of work, especially doing all the merge conflicts. It should be okay now, but you should maybe take a look at it, because I changed ALOT.
I had to edit a few things with the zoom to get it to work with the new way everything works.
Redid mostly how everything in layer works. Now instead of a new canvas for each layer, everything is now drawn on the same. This will scale much better with more layers, and not result in Canvas throwing NullPointerExceptions when the accmulated canvas pixels exceed a certain limit.
Implemented WKT strings showing when a layer is selected. Area will be disabled if more than one is selected.
Fixed incorrect tooltip display with the new scale system