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Battlecode2019
Battlecode: Crusade - Team: CitricSky - 3rd place overall
https://battlecode.org/
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predetermine church locations and pretrace to save time
#41
awesomelemonade
closed
5 years ago
1
smallBfs in findChurchLocation should use resourceOrder algo
#40
awesomelemonade
closed
5 years ago
1
Test pilgrim id retrieval system
#39
awesomelemonade
opened
5 years ago
0
Castle talk communication only needs to identify units once
#38
awesomelemonade
opened
5 years ago
0
Castles can keep track of friendly's locations
#37
awesomelemonade
opened
5 years ago
0
Account for crusaders having higher movement when kiting
#36
awesomelemonade
opened
5 years ago
0
Churches are built badly because of impassable terrain
#35
awesomelemonade
opened
5 years ago
0
Use robot.turn to get the just-built-unit id
#34
awesomelemonade
opened
5 years ago
0
Account for preacher splash damage in attack_radius
#33
awesomelemonade
closed
5 years ago
0
getMoveForBuildChurch() cannot prematurely set isBuildingChurch and searchingForTarget
#32
awesomelemonade
closed
5 years ago
1
Detection of dead churches/pilgrims for replacement
#31
awesomelemonade
opened
5 years ago
0
Optimize Dijkstras to not use Vector objects
#30
awesomelemonade
opened
5 years ago
0
BFS when destination is far away
#29
awesomelemonade
opened
5 years ago
0
Prophets/Combat units should broadcast location through castle_talk
#28
awesomelemonade
opened
5 years ago
1
Prefer setting up church in the middle or places with lots of resources
#27
awesomelemonade
opened
5 years ago
0
Endgame target a castle
#26
awesomelemonade
opened
5 years ago
0
Add exploring to LatticeProphetBot to remove reliance on target
#25
awesomelemonade
opened
5 years ago
0
Prophets should explicitly be told not to stand on potential church locations
#24
awesomelemonade
opened
5 years ago
1
81 range is hardcoded in CastleBot and ChurchBot
#23
awesomelemonade
opened
5 years ago
0
(Spec Change) Castles can attack units within a 64 r^2 distance at 10 damage for 10 fuel.
#22
SkyStruck
closed
5 years ago
1
Dijkstras not deterministic?
#21
awesomelemonade
closed
5 years ago
1
Store most recent barter offer in case it is advantageous for us in the future
#20
SkyStruck
opened
5 years ago
1
Build Churches if too far away
#19
awesomelemonade
closed
5 years ago
1
Don't build combat units until see enemy?
#18
awesomelemonade
closed
5 years ago
2
Units (most notably pilgrims) should not suicide into enemy
#17
awesomelemonade
closed
5 years ago
1
Spam preachers if map is not contiguous
#16
awesomelemonade
closed
5 years ago
1
Castles detecting pilgrim deaths and replacing them
#15
awesomelemonade
opened
5 years ago
0
Spawn other units when pilgrims will no longer spawn (due to lack of resource tiles)
#14
awesomelemonade
closed
5 years ago
2
Account for multiple enemies instead of just closest for prophet attacks
#13
awesomelemonade
closed
5 years ago
1
Prophets should attack churches & castles & pilgrims instead of running towards destination
#12
awesomelemonade
closed
5 years ago
2
Error in pilgrimTurn
#11
awesomelemonade
opened
5 years ago
0
Fix Prophets trying to attack the closest enemy but can't because of minimum attack radius
#10
awesomelemonade
closed
5 years ago
1
Make sure if resource tiles are surrounding the castle, pilgrims won't completely block the castle
#9
awesomelemonade
opened
5 years ago
0
Use enemy's castle_talk to estimate unit count
#8
awesomelemonade
opened
5 years ago
0
Label resource tiles to use less bits when communicating locations
#7
awesomelemonade
opened
5 years ago
0
Communicate target positions from CastleBot to PilgrimBot
#6
awesomelemonade
closed
5 years ago
1
Consider non-moving teammate bots as not passable for Dijkstras
#5
awesomelemonade
closed
5 years ago
1
Keep track of castle + church locations for dropping off resources (as pilgrims)
#4
awesomelemonade
closed
5 years ago
0
Set castle & church location's passable to false
#3
awesomelemonade
closed
5 years ago
0
Predictions of enemy castles
#2
awesomelemonade
closed
5 years ago
2
Initial checking of castle talk does not verify that it is not the enemy's castle talk
#1
awesomelemonade
closed
5 years ago
1