a waypoint manager, for example for 3rd boss in dohn mheg to traverse the chasm. it got the ability to also generate random points between the waypoints to disguise botting behaviour if needed. There might be more elegant solutions to solve this like making pathfinding more accurate, but this works well enough.
a waypoint manager, for example for 3rd boss in dohn mheg to traverse the chasm. it got the ability to also generate random points between the waypoints to disguise botting behaviour if needed. There might be more elegant solutions to solve this like making pathfinding more accurate, but this works well enough.
example on how to use from one of my modules:
class FunambulistsFantasia(BossModule module) : BossComponent(module) { private bool WaypointsAdded; private static readonly WPos[] waypoints = [new(-142.88f, -233.2f), new(-140.89f, -246.16f), new(-129.9f, -242.38f), new(-114.19f, -244.35f), new(-125.81f, -249.33f), new(-123.5f, -256.17f)];
}