Do not start this issue until inputHistory is fully implemented.
Input history will likely not be very readable as it will contain inputs as keymasks. To make this output easier to understand it would be nice to have a utility function that takes an input history and a set of labelled game actions and returns a human readable interpretation of this history.
Do not start this issue until
inputHistory
is fully implemented.Input history will likely not be very readable as it will contain inputs as keymasks. To make this output easier to understand it would be nice to have a utility function that takes an input history and a set of labelled game actions and returns a human readable interpretation of this history.