Abstract notion - the reason why the concave around towers was working was two-fold
Created zone control
defeneds our base
limits enemy mining and removes restrictions on our mining
facilitates attacks as we won't be kited on the way there
Creates a concave
Lets us win fights with equal numbers
The weaknesses
Creates a circle or a line etending in one direction- removes the concave
We are vulnerable to launchers
Difficult to set up and weak until it is established (seems like a win-more strategy) (only works when we were gona win anyway)
Alternative
Drones + tanks = zone control
The drones we have are already good at zone control, they can be improved by being more systematic
The drones can manover behind the drones that kite our tanks (sounds hard to implement)
This will stop the kiting problem for now
launchers + tanks = strong army
just one type of unit leaves us vunerable to another one
Haveing an army based on a backbone of tanks with a comliment of launchers has some advantages
tanks can survive a moderate beating and have high sustained dps
launchers have high hp and high burst (~120 burst per launcher)
launchers can also fight kiting drones long enough for the tanks to set up and over come their movement cooldown
Put the launchers at the front of the concave (give them a sepearte waypoint 3 points or so ahead of the tank waypoint)
When it is time to advance the launchers launch small numbers of missles at kiting drones or defensive tank setups
The tanks move into position as normal while the launchers rush forward
when the launchers are close to the enemy front lines they launch all the missles and the enemy front line is hit with a huge burst
unless they run away in which case we just gained large amounts of ground and possible took a tower
Launchers can launch more than one missle per turn, we may want to make suicide bomber launchers
that get close and launch almost all their missles at once
The drones can attack at the same time at odd angles to mess with the opponents AI (or do some damage and draw missles away from the main army)
Abstract notion - the reason why the concave around towers was working was two-fold Created zone control defeneds our base limits enemy mining and removes restrictions on our mining facilitates attacks as we won't be kited on the way there Creates a concave Lets us win fights with equal numbers
The weaknesses Creates a circle or a line etending in one direction- removes the concave We are vulnerable to launchers Difficult to set up and weak until it is established (seems like a win-more strategy) (only works when we were gona win anyway)
Alternative Drones + tanks = zone control The drones we have are already good at zone control, they can be improved by being more systematic The drones can manover behind the drones that kite our tanks (sounds hard to implement) This will stop the kiting problem for now