Closed ttblanchard closed 7 months ago
Unless I missed something, I don't think we've set up the adaptor in a way to easily allow renderhandlers to add their own progress/error messages per workflow without dealing with other workflows? Right now we have to add if-statements to this function based on the workflow, rather than adding it to the render handler.
My question there would be, do we need additional handlers for vray
Unless I missed something, I don't think we've set up the adaptor in a way to easily allow renderhandlers to add their own progress/error messages per workflow without dealing with other workflows? Right now we have to add if-statements to this function based on the workflow, rather than adding it to the render handler.
ref:
My question there would be, do we need additional handlers for vray
I added a handler for Vray license errors, for which I found the text here: https://docs.chaos.com/display/VMAYA/Troubleshooting
What was the problem/requirement? (What/Why)
The existing Adaptor and Submitter don't support VRay Renders
What was the solution? (How)
Added a VRay handler to the Adaptor.
What is the impact of this change?
You can now use VRay as the render engine for Maya Jobs
How was this change tested?
Wrote and ran unit tests.
Also had a successful run of a VRay + Maya render in CMF.
Did you run the "Job Bundle Output Tests"? If not, why not? If so, paste the test results here.
No, changes are only in the adaptor
Was this change documented?
no
Is this a breaking change?
No