Closed dhardjono closed 1 year ago
Found the problem, it was because Port 30010 was already in use by my Unreal Editor itself, so the Standalone app cannot use it. Therefore it ran into memory error because there was no instance of the speech running in the editor. After closing all apps and starting the standalone project, it works wonderfully.
Hi, when combining this sample project with Unreal's Remote Control API , the whole UE4.26 crashes completely.
My function is called
ReadMessage
, defined solely in the blueprint:And this is the request:
The error message that I got is:
To clarify, I did manage to successfully make Ada talk if I add
UEDPIE_0_
prefix before the Scene name / Object Path inside the POST body, so that it becomes"objectPath": "/Game/AmazonPollyMetaHuman/Scene/UEDPIE_0_MetaHumanScene.MetaHumanScene:PersistentLevel.BP_Ada2_2",
.But the issue is when I try to run it as standalone game, e.g. for Pixel Streaming, the
UEDPIE_0_
isn't relevant anymore (since it's not Play In Editor, aka PIE), and when calling the function without the prefix, the whole UE4.26 crashes.Can someone help me further with this?
Thanks a lot in advance!!