This Unreal Engine sample project demonstrates how to bring Epic Games' MetaHuman digital characters to life using the Amazon Polly text-to-speech service from AWS. Use this project as a starting point for creating your own Unreal Engine applications that leverage Amazon Polly to give voice to your MetaHumans.
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Audio and lip sync are cut off prematurely if the text contains accents. #33
I've added a voice Id for Spanish, but when the text contains accents (which is common in the Spanish language), the audio usually ends halfway through, as does the lip sync.
I've added a voice Id for Spanish, but when the text contains accents (which is common in the Spanish language), the audio usually ends halfway through, as does the lip sync.