Closed crowers closed 2 years ago
Hey @crowers, the Cristine character currently has hair modeled as a single object. To achieve that result you could modify the existing hair model or supply a new hair model and then export/use the resulting character asset.
The issue may be the import setting called ‘Bone Dir’ in the Blender glTF importer. By default it is set to ‘Temperance (average)’, but to work with our animations it needs to be set to ‘Blender (best for re-importing)’. we tested it out and were able to apply our existing animations to a model created by merging to of our characters together in Blender and re-exporting.
@roschler We have the same issue raised by a customer - importing the GLTF into Blender and making the edits and re-exporting is generating a distorted mesh?
@c-morten Thanks. Side questions, is there a quick way to get rid of all the "stray hair" on the Cristine model? Hopefully some way that someone who is not an animator (massive understatement in my case) could do? I use the models frequently with their head position in profile and those hair elements look really bad from that view on that model.
Originally posted by @roschler in https://github.com/aws-samples/amazon-sumerian-hosts/issues/19#issuecomment-686830438