Closed rukekre closed 2 years ago
Objects weren't rotated relative to the spline orientation when bFollowSplineRotation was set to true
bFollowSplineRotation
true
More accurate object rotation, possibly causing lesser confusion for the user when dealing with complex splines.
No
Good, since I'm learning more about Unreal Engine
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.
What was the problem/requirement? (What/Why)
Objects weren't rotated relative to the spline orientation when
bFollowSplineRotation
was set totrue
What was the solution? (How)
What artifacts are related to this change?
What is the impact of this change? (Focus on the customer experience)
More accurate object rotation, possibly causing lesser confusion for the user when dealing with complex splines.
Are you adding any new dependencies to the system?
No
How were these changes tested?
How does this commit make you feel? (Optional, but encouraged)
Good, since I'm learning more about Unreal Engine
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.