This guidance provides code and instructions to create a multi Kubernetes cluster environment to host a match making and game server solution, integrating Open Match, Agones and Amazon Elastic Kubernetes Service (Amazon EKS), for a session-based multiplayer game.
Description of changes: Combined the go.mod and go.sum copying and module download steps to maximize Docker cache efficiency.
Reordered the build steps to reduce rebuild times when only source code changes.
Used --no-cache in the apk add to avoid caching unnecessary layers.
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