Closed vincykiranjesus closed 4 years ago
Could you follow this blog post for having your Unity application use the .NET Standard version of the SDK? I'm curious how the .NET Standard version works in Oculus.
I know the process is way too cumbersome right now. We are working on making that better.
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I have the exact same problem but on Oculus Quest 3. I am using the .NET Standard version.
I am making a project for the Oculus Go, and I am having users login through CognitoAWSCredentials. This works in the Unity Editor, standard Android, standard IOS, and in standalone builds, but not on the Oculus Go (running Android).
Expected Behavior
The scripts are expecting, Get Object from S3 Bucket