aws / lumberyard

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
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WaterVolume/River Component materil realtime reflection failure #414

Open myth815 opened 5 years ago

myth815 commented 5 years ago

Describe the bug WaterVolume/River Component materil realtime reflection failure(from 1.16)

Steps to reproduce

  1. create new level, add some building or vegetation around 2.create new entity with WaterVolume/River component. 3.create new material, select WaterVolume Shader 4.enable Realtime Reflection in material editor shader generation params 5.assign material to WaterVolume/River component.

Expected behavior WaterVolume Component materil realtime reflection like version 1.15

Screenshots/Logs: enable Realtime Reflection property: 1 WaterVolume Component materil realtime reflection in lumberyard version 1.19: 2 WaterVolume Component materil realtime reflection in lumberyard version 1.15: 3

Lumberyard version v1.19.0.0 - Build 918128

jiaweig-amzn commented 5 years ago

Thanks for reporting this @myth815. We have grouped it with the previous report.