Added reading vertex normals from geometry description into render mesh. Currently vertex normals are set to defaul (0, 0, 1) vector even if content has vertex normals stream.
Hi @SSPkrolik, thank you for submitting this fix/feature. I've created issue LY-107828 to track this internally and will update this pull request with our progress.
Description of changes:
Added reading vertex normals from geometry description into render mesh. Currently vertex normals are set to defaul (0, 0, 1) vector even if content has vertex normals stream.