Open gitrndlab opened 4 years ago
Hi @researchdeveloping
We've created LY-112666 to track this issue internally. Does the phone have a pass code to unlock? If yes, then there isn't much we can do. If the phone does not have a pass code, please provide the following information:
Thanks!
Hi @AMZN-alexpete,
Correct the phone has a pass code (fingerprint and geom figure unlock). But as I see this error happens even when my phone is unlocked. It is: Xiaomi Mi 9T Pro os: MIUI 11.0.5.0 with Android 10 QKQ1.190825.002 (but it is updated last time, this issue I registered with previous version of os - so let's me know if I should make a retest).
Thanks!
Have you tried disabling unlock screen and removing the password and finger touch for the password to enter the phone?
Just as a heads up "lmbr_waf deploy" doesn't actually start the application, it only "deploys" the exe and/or assets to the device (I was confused by this as well :x). For example, if you wanted to push a minor asset change and restart the app you could use lmbr_waf deploy followed by some ADB calls to restart the app. You could use this powershell script to stop the app, "deploy" asset changes, and restart the app
function LyDeployAndroidAssetsAndStartApp()
# use adb shell pm list packages | grep com.lumberyard to see all the available lumberyard packages... for now hard-coding instead
$game_package_name = "com.lumberyard.yourgame"
adb shell am force-stop $game_package_name
.\lmbr_waf.bat deploy_android_armv8_clang_profile -p all --deploy-android-executable=False --deploy-android-clean-device=False
$activity_name = adb shell cmd package resolve-activity --brief $game_package_name | tail -n 1 # tail -n 1 grabs the last word in this string which happens to be the full packname we're looking for
adb shell am start $activity_name
Describe the bug When I "Deploy to local device" my Android Application (builded in Android Studio and deployed to device also there) do not restart project at mobile device. The logs show "[ERROR] Failed to unlock screen". But the content is changed so when I start my app manually I see new content. It just not start it automatically.
Steps to reproduce
Expected behavior The content in my application is updated or my application gets started or restarted.
Screenshots/Logs
Lumberyard version 1.23.1 with fix from 472 issue.