Closed Clint65 closed 6 years ago
Hello Clint65,
After add a new object, you can call the function arrangeDepthsFromLocation manually with this argument { c: this.mapSizeC-1, r: 0 }. It should draw your new object in front of the others objects.
Regards
Thanks ! But it still not working if my text is at the same location of another object. The mapData.json file seems to be loaded after addCustomObjectToLocation, and the arrangeDepthsFromLocation doesn't seem to deal with multiple objects at the same location. I'll try to add a callback "dataloadedcallback"
Clint
If you are on the method onEngineInstanceReady the mapData.json should be already loaded. I did some changes to handle more than one object at the same location so for that reason maybe i have another behavior when i arrange the depths of the objects.
Okay, I understand.
I found another way to do this:
basicText.x = engine.getTilePosXFor(10,5);
basicText.y = engine.getTilePosYFor(10,5);
var mycont = new PIXI.Container();
engine.mapContainer.addChild(mycont);
mycont.addChild(basicText);
I'm executing this code in onEngineInstanceReady, this way myContainer is always drawn in top of others.
Many thanks !
Clint
Hello, I've discovered Traviso, and I'm very interested to play with it. I'm trying to display text over tiles or objects. I manage to do something like this:
function onEngineInstanceReady () {
var basicText = new PIXI.Text('Basic text in pixi');
pixiRoot.stage.addChild(engine);
var pos ={};
pos.r=11;
pos.c=12;
engine.addCustomObjectToLocation(basicText,pos);
}
The issue is that text is displayed below objects. Is there any way to keep it on top of everything ?
Thanks in advance !
Clint