axblk / teeworlds

A retro multiplayer shooter
http://teeworlds.com
Other
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Build Instructions #45

Closed lukruh closed 4 years ago

lukruh commented 4 years ago

looking through the branches, I found that the master branch is quite outdated. The race Branch looks like the one I need to build, for the most recent race modded version(?).

Are the build instructions the same as for the original game (except the repository url ofc)? Edit: yes it worked, the url could be changed in the README to make it easy for Users, copy pasting the commands.

Is this building a modded server as well or only the client side? Edit: looks like yes

Is it possible to build only the server binary without the graphical dependencies on a headless device?

Dune-jr commented 4 years ago

@lukruh since it looks like @axblk isn't around:

axblk commented 4 years ago

Sorry, I missed this one. I think @Dune-jr answered everything (Thanks!), so I'm closing this. For building only the server with cmake use cmake -DCLIENT=OFF

Just a few notes about this race mod: it only provides really basic race features. That means no ddrace/ddnet stuff. Right now the map format is incompatible with the one from DDNet. The only way to create maps for this mod is to use the 0.6 Client-Pack and update them using the map-update tool provided in this repo. This is one of the reasons why I never really released this mod. The second reason is the lack of usage documentation.

Other than that, the mod is pretty stable.