Closed MechaZao closed 1 month ago
I have done further testing and discovered that the values for quality appear to have changed at some point recently.
I'm now seeing these results:
Poor: <1 (0 returned an error) Common: 1 Uncommon: 2 Rare: 3 Epic: 4 Legendary: 5
I came to this conclusion by running this script on various enemy types:
if [enemy.quality=x]
test(success!)
ei
I believe this is now a bug of some sort, so I've edited my issue title.
Should be fixed by v1.10.6.
Sorry, this may not be an actual issue but I'm not really sure of a good resource to ask for script help.
my scripts, which I have used for years, are not working now. They worked properly last time I played in Dragonflight. I'm not sure if something is wrong, or if I'm doing something wrong.
this should only quit if there are no Rare enemy pets found, however instead it quits every single time. and in another script, my pets killed a blue quality pet despite
its almost as if the quality is being ignored or returned incorrectly? again, if I've made a mistake here please let me know!
including a screenshot of the script editor test result being "quit" despite there being a rare enemy in slot 3.