axel37 / godot-quake-movement

An attempt at replicating quake movement in Godot (WIP / incomplete)
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Friction and ramp changes #3

Closed shyperson0 closed 2 years ago

shyperson0 commented 2 years ago

Made friction to be closer to quake, extended the parameters in move_ground()'s move_and_slide_with_snap() to behave better with slopes/ramps.

Some typing issues in comments fixed.

shyperson0 commented 2 years ago

2 gets fixed by this PR

axel37 commented 2 years ago

Well, I didn't expect this, thank you !

Would that make b5b9a5a8b7f5b2308b10cf8052d125b8f452fdb8 obsolete ? (I haven't worked on this project for a while, so you would probably know better than me !)

shyperson0 commented 2 years ago

Yes it would, what is done in b5b9a5a is exactly the same that move and slide already does with the extra arguments.

axel37 commented 2 years ago

Alright, everything seems good to me.

Thank you, that's very appreciated !