Open axelf4 opened 9 years ago
Assimp is slow (but effective). Save memory dumps to a file and load them in production code.
Create a model loader that uses Assimp and exports to a custom format that gets loaded upon launching the game. Will decrease start-up time.
Could also write a loader for glTF. And use the fast OBJ loader until animations are to be implemented.
Assimp is slow (but effective). Save memory dumps to a file and load them in production code.
Create a model loader that uses Assimp and exports to a custom format that gets loaded upon launching the game. Will decrease start-up time.