axelf4 / f2

C/++ OpenGL game library
MIT License
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glTF loader #9

Open axelf4 opened 9 years ago

axelf4 commented 9 years ago

Assimp is slow (but effective). Save memory dumps to a file and load them in production code.

Create a model loader that uses Assimp and exports to a custom format that gets loaded upon launching the game. Will decrease start-up time.

axelf4 commented 9 years ago

Could also write a loader for glTF. And use the fast OBJ loader until animations are to be implemented.