Open axnjaxn opened 10 years ago
Cone and Cylinder can be the same if the right transformations are used. The no-caps option is probably a good idea, too. I think cone should be defined by two points and two radii, while the torus could be represented by a point, an axis vector, and two radii.
Basic intersection code for cone works. Still needs a better way of defining it.
Until pinch works, the cone will have to be implemented separately from the cylinder.
Cylinder, Cone, Torus would be good choices.