Your plugin already includes the .meta files which can be used for getting settings or assets directly without re-searching whole directory tree because even the user move the file somewhere, it will locate. Or even the user delete the file, he can re-import back with old .meta file.
My issue is in this line so converting the AssetDatabase.LoadAssetAtPath("Path"); to AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("guid")); will fix it. Thank you for this package.
Your plugin already includes the .meta files which can be used for getting settings or assets directly without re-searching whole directory tree because even the user move the file somewhere, it will locate. Or even the user delete the file, he can re-import back with old .meta file.
My issue is in this line so converting the AssetDatabase.LoadAssetAtPath("Path"); to AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("guid")); will fix it. Thank you for this package.