aynurin / maze-gen

Procedural generation of dungeon and maze maps for Unity (and possibly other game engines).
https://aynurin.github.io/maze-gen/
MIT License
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Remove Dead Ends #27

Open aynurin opened 9 months ago

aynurin commented 9 months ago
  1. Try removing long paths leading to dead ends first.
  2. Also try removing any dead ends.
aynurin commented 8 months ago

How to find balance between braiding and removing dead end corridors? Is there a "deadendness" rank that can help remove the most far away dead ends?