Closed GoogleCodeExporter closed 9 years ago
Good, already half done by you.
I fixed HUD resizing, for aspect change.
And Quit button repositioning.
VSync isn't updated, this one is not easy, have to recreate. Same thing with
bpp values (16,32 bits).
Original comment by Cry...@gmail.com
on 26 Mar 2011 at 9:21
Everything done now except VSync.
Original comment by scrawl...@gmail.com
on 27 Mar 2011 at 10:39
AA is missing too in GUI!
Original comment by scrawl...@gmail.com
on 27 Mar 2011 at 2:47
It still requires render system recreation and lot of params missing. Best
would be to enumerate the rest of them and put into GUI in combo boxes.
But this isn't a priority now.
Original comment by Cry...@gmail.com
on 2 Apr 2011 at 4:19
Still it would be good to have it done, since we don't have the Ogre dialog
with all options now.
Original comment by Cry...@gmail.com
on 2 Apr 2011 at 4:24
marking stuck because it is needed but not going further
Original comment by Cry...@gmail.com
on 21 Apr 2011 at 4:48
Original comment by Cry...@gmail.com
on 6 May 2011 at 12:54
Original comment by Cry...@gmail.com
on 8 May 2011 at 2:49
Seems like u're working on the fullscreen function. Just wondering if something
got broken because of that. I just added the repositories for ubuntu and
installed.
The fullscreen function does not work properly on my system. When initialy
started, the 800x600 screen is in the top left corner. If I select fullscreen
in this state, the game goes fullscreen. Close the game and restart for a new
session. Now the fullscreen is set (television switches), but the fullscreen
does not start in the top left corner. Where it starts depends on the
resolution chosen with the fullscreen. There seems to be a linear patern. Doing
this for DEcreasing resolutions, the top left corner is more and more offset to
down right. The viewport overshoots the bottom right corner increasingly. For
800x600 / fullscreen I can not deselect fullscreen anymore because it's outside
the screen. The only working resolution for my setup is 1920x1080 (my tv is
1080p), the screen is centered.
I was hoping to run 720p fullscreen, or even 960x600, cause my media-pc can't
handle this game in 1080p.
Original comment by fintho2...@gmail.com
on 17 Jul 2011 at 11:39
AntiAliasing is now in GUI. What's now missing:
- put RenderSystem selection in gui (combobox)
- anti aliasing, vsync (and later: render system) need game restart
The second point could be worked around by creating a primary invisible window
in ogre without contents, and a secondary application window that is visible on
screen. The primary window will still hold the RenderSystem device, so we can
destroy and recreate the secondary window without destroying and reloading all
resources.
Original comment by scrawl...@gmail.com
on 16 Oct 2011 at 8:35
From my point of view, only the RenderSystem combobox is needed, but only for
Windows.
Original comment by Cry...@gmail.com
on 1 Nov 2011 at 10:50
There is also a problem (don't know if only on Windows) that if you start
windowed and set fullscreen it will crash, because the resolution is eg.
1912x1175 not 1920x1200. Need to have it from combobox selection not from
actual window size.
Original comment by Cry...@gmail.com
on 1 Nov 2011 at 10:54
> There is also a problem (don't know if only on Windows) that if you start
windowed and set fullscreen it will crash, because the resolution is eg.
1912x1175 not 1920x1200. Need to have it from combobox selection not from
actual window size.
this has been fixed now.
The remaining part of this issue (RenderSystem and AA change without restart)
is too much work and not that important. I'm setting to WONTFIX (feel free to
discuss)
Original comment by scrawl...@gmail.com
on 13 Nov 2011 at 4:58
Original issue reported on code.google.com by
scrawl...@gmail.com
on 24 Mar 2011 at 7:24