Closed GoogleCodeExporter closed 9 years ago
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Arrow is done in git.
The other points need more discussion - maybe they are not necessary after all,
now that we have the arrow.
Original comment by scrawl...@gmail.com
on 11 Oct 2011 at 9:12
IMO the arrow alone almost fixes this issue. There is definitely no need to
visually show the checkpoints. One thing I maybe miss is some kind of
indication of distance to the arrow, so that if the arrow suddenly switches
direction I could figure out if it's because the next checkpoint is at an
extreme angle or if I missed the previous one. Anyway, great work.
Original comment by tapiovie...@gmail.com
on 12 Oct 2011 at 2:24
The arrow is very good for now.
Maybe adding more checkpoints would be good but,
if we wanted to have a better checkpoint stuff I think of 2 possibilities:
1. Automatically add bullet trigger shapes to whole road (every 40 meters or
so): box for road, cylinder for pipe. Bullet will handle the collision of them
with car. Need to be sure they don't overlap (bridges in air, crossings, etc).
or
2. Track car's position on spline. Iteratively go thought spline and find the
closest perpendicular distance to spline, and the t point on spline (0..1).
Both require more cpu (than current sphere checpoints against car pos check)
and are a difficult task to implement. Have to work good with all tracks or at
least require not too much modification to work on some difficult ones.
I don't know which is better or easier to implement or better to test and have
working later.
Original comment by Cry...@gmail.com
on 12 Oct 2011 at 5:05
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Maybe should remove the "Wrong checkpoint" message now? It has a lot of "false
positives" when driving on twisted tracks.
Original comment by scrawl...@gmail.com
on 29 Nov 2011 at 8:04
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New implementation isn't needed, but:
1. I need to move up in normal directins those checkspheres in pipes (since now
they are like 2x bigger because of center in road point not in pipe center).
If we tinkered the implementation, we could extend it so:
2. Automatically make checkspheres every road point (or better, say every 100m).
3. Show them all in editor and then only editing would be to remove those that
overlap, or even check this auto, at start. Editing must stay, just make this
auto procedure that will make it a lot easier and faster (for old tracks too).
Original comment by Cry...@gmail.com
on 17 Jun 2012 at 9:14
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If we have car pos tracing on road spline, then time difference to opponents
would be easy (I think):
5. Show the time difference to record time (ghost car) either at each waypoint
or if they are too close to each other, maybe say, every 5 waypoint.
Original comment by Cry...@gmail.com
on 1 Jul 2012 at 7:03
Car pos tracing on spline could be problematic or cpu intensitive.
I think we could try making bullet shape triggers: boxes for road and cylinders
for pipes. This could be less cpu intensitive? since it uses bullet.
But this needs much time to get those shapes properly placed, and ofc code in
trigger callback.
Bullet debug has only lines (poor visualisaton, and what to show in editor?).
It could be easy to detect if those shapes intersect (which they shouldn't).
I still won't have time for this.
Original comment by Cry...@gmail.com
on 20 Nov 2012 at 6:12
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I can't imagine much that can be done about missed checkpoints, but there's one
thing I would like to see; Hologram markers on the road indicating checkpoints.
Optionally, they should have a different color or appearance based on their
status (eg: Cyan for current checkpoint, green for passed checkpoints, yellow
for future checkpoints) or simply rendering only the checkpoints you must get
to.
It's hard to properly understand the location of a checkpoint based on the top
arrow. Sometimes I slide offroad in turns, and although I think I can let that
slip I'm later informed I missed a checkpoint. Markers above the road would
greatly help with that.
Original comment by MirceaKi...@gmail.com
on 12 May 2013 at 2:33
Yes, I have that planned, was suggested on forum also.
6. Next checkpoint beam (marker).
Original comment by Cry...@gmail.com
on 12 May 2013 at 4:02
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6. Done.
Original comment by Cry...@gmail.com
on 27 Jun 2013 at 4:48
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Continued in issue 263.
Original comment by Cry...@gmail.com
on 8 Sep 2013 at 7:07
Original issue reported on code.google.com by
tapiovie...@gmail.com
on 27 Mar 2011 at 2:30