Closed GoogleCodeExporter closed 9 years ago
Original comment by scrawl...@gmail.com
on 4 Apr 2011 at 12:55
Okay it would be nice if you had put some more info here.
But I believe you'd like to have a gamepad support in game (which isn't done).
No one from us has a gamepad or steering wheel yet so it's not easy.
Original comment by Cry...@gmail.com
on 4 Apr 2011 at 4:33
[deleted comment]
It's not possible to use vdrift code?
Original comment by contezer...@gmail.com
on 22 Apr 2011 at 6:55
Not really.
VDrift used SDL for all input. Since we use OIS, also for Menus and GUI, and 2
input systems don't work together, we had to drop SDL input.
Original comment by scrawl...@gmail.com
on 22 Apr 2011 at 11:28
I've done a little search and found this:
http://www.ogre3d.org/forums/viewtopic.php?f=1&t=60635
I don't know if this could help.
Original comment by contezer...@gmail.com
on 22 Apr 2011 at 4:40
We're already aware of OISB and plan using it in the future. In the latest git,
oisb source is included and in build system (but not used yet)
Original comment by scrawl...@gmail.com
on 22 Apr 2011 at 6:18
Original comment by scrawl...@gmail.com
on 28 Apr 2011 at 10:27
Original comment by scrawl...@gmail.com
on 30 Apr 2011 at 5:47
OISB is now integrated, so we are only one step away from joystick. But since
no one of us has one we need someone to test. If you have a joystick and know
how to build the latest version from git, you can stop by at our irc channel
(#stuntrally on freenode), I will then give you instructions how you can help
us test joystick control.
Original comment by scrawl...@gmail.com
on 1 May 2011 at 12:02
I have a gamepad with analog stick but for now I can't test the game, it crash
after track selection. The problem is that I use linux and my graphic card (ati
radeon X800 GTO) is not supported by latest ati catalyst drivers so I use open
source drivers and they doesn't work with your game.
Original comment by contezer...@gmail.com
on 2 May 2011 at 7:16
I had radeon X800 too, the game won't start on it because it has only shader
model 2.0 support, 3.0 is required for terrain. But running zandvoort should be
possible - just use game-min.cfg (replace game.cfg with it) or just replace the
line in game.cfg to: track = zandvoort.
Original comment by Cry...@gmail.com
on 2 May 2011 at 8:09
I've no luck, tried zandvoort track and game start but after some seconds the
system hangs and it needs a hard restart (I use opensuse 11.4).
Original comment by contezer...@gmail.com
on 2 May 2011 at 9:54
Original comment by Cry...@gmail.com
on 6 May 2011 at 12:47
Setting this to Stuck since we dont have a joystick and there is no one with a
joystick who can help us.
Original comment by scrawl...@gmail.com
on 8 May 2011 at 7:29
I just pulled my Logitech Extreme 3D Pro out. I'll stop by #stuntrally.
Original comment by jason.me...@gmail.com
on 9 May 2011 at 11:54
I have a steering wheel now, will try to fix the code to make it work.
Original comment by Cry...@gmail.com
on 14 Sep 2011 at 6:13
Ok I think it is done now. Needs some more checking probably.
Original comment by Cry...@gmail.com
on 9 Oct 2011 at 4:34
I think it has everything, if problems occur, we'll have separated issues.
Original comment by Cry...@gmail.com
on 16 Oct 2011 at 7:46
Original issue reported on code.google.com by
anotherr...@gmail.com
on 4 Apr 2011 at 6:08