Closed GoogleCodeExporter closed 9 years ago
The crash happens after the map loads and blue sky appears.
Original comment by neptu...@mail.ru
on 9 Apr 2011 at 4:56
This looks somewhat similar to issue #41 which should be fixed however. I think
the whole log would be useful here, as well as the GPU and driver versions.
It is possible that shaders are again causing trouble, so this (from issue 41)
should be tested: Try disabling special effects by editing the config file at
~/.config/stuntrally/game.cfg:
Under the "[ video ]" section, change bloom, hrd and motionblur keys to off
instead of on.
Original comment by tapiovie...@gmail.com
on 9 Apr 2011 at 6:48
He tried to disable all special effects through the menu. This does not help.
Can editing the cfg file help in this case?
Original comment by neptu...@mail.ru
on 9 Apr 2011 at 7:09
No, I overlooked the fact that GUI worked. But more information would be
helpful, e.g. was there any GLSL compilation errors earlier in the log?
Original comment by tapiovie...@gmail.com
on 10 Apr 2011 at 9:05
Hi, i am "Another openSUSE"
Yes, GUI worked. I tried disable bloom, hrd and motionblur. And this don't help.
Attachment log files and config.
It is notebook, 00:02.0 VGA compatible controller: Intel Corporation Mobile
GM965/GL960 Integrated Graphics Controller (primary) (rev 03)
driver xorg-x11-driver-video-intel-legacy 2.9.1
Original comment by gankov...@gmail.com
on 10 Apr 2011 at 9:34
Attachments:
It looks like the same error. GLSL link, shaders couldn't compile.
I have to say i cant imagine running the game on laptops (had to be new and
with great gpu, not integrated).
How old is it ? How much gpu ram is there ? Are you able to start Ogre Terrain
demo ?
* Supported Shader Profiles: arbfp1 arbvp1 glsl
No can't do. I guess shader profile 3.0 is needed for terrain and 2.0 is
minimum. Even if the game started I'm guessing below 10 Fps.
Here is what I have there (on my 3yr old gpu GeForce 8800 GT 512MB, 60-100 fps):
* Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp
nvgp4 vp30 vp40
An older yet GeForce 7600 GS/AGP/SSE2 (30-40 fps, low but playable)
* Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
Original comment by Cry...@gmail.com
on 10 Apr 2011 at 10:26
The key here is not how many Direct3D or Cg shader profiles are supported. GLSL
should be all that is needed, and the ogre.log reports OpenGL 2.1, which should
be fine. Then again Intel drivers are rather crappy and on notebooks they might
implement some features in software, which will be very slow or not working at
all.
Original comment by tapiovie...@gmail.com
on 10 Apr 2011 at 1:10
I´m tried Stunt Rally 1.0 on Geforce FX 5200, which is better than this.
Works, but with 5 fps with lowest settings. Heck, new version doesn´t work at
all, just like Crysis, CTD.
Original comment by ive...@gmail.com
on 13 Apr 2011 at 7:02
Yeah, you guys really need to start reading minimal requirements and stop
complaining. And 5 fps is a slideshow not a game. I'm closing this.
Original comment by Cry...@gmail.com
on 13 Apr 2011 at 7:08
newGLUniformReference.mConstantDef->arraySize && "GL doesn't agree with our array size!
i got this error too with:
- 01:00.0 VGA compatible controller: ATI Technologies Inc M76 [Radeon Mobility
HD 2600 Series]
- xorg-edgers PPA
Original comment by gabriele...@gmail.com
on 19 Apr 2011 at 9:00
Are you using the latest proprietary drivers from ATI?
Original comment by tapiovie...@gmail.com
on 19 Apr 2011 at 9:48
ubuntu 11.04 intel video card. same error.
Original comment by faust....@gmail.com
on 5 Jun 2011 at 12:29
include logs
Original comment by Cry...@gmail.com
on 5 Jun 2011 at 12:42
Original issue reported on code.google.com by
neptu...@mail.ru
on 9 Apr 2011 at 4:23