Open DavidRGriswold opened 1 year ago
Ah, I see the Development readme now. It's short but hopefully will help me get started. I'll just need to set up a way to easily transmit the binaries to my deck for testing since I would prefer to build on my main PC.
I edit sources using VSCode with SSH, and then compile it on Steam Deck.
so the sources live on your deck and you SSH in from your main PC? In that case I guess I might as well just dock the deck (I've got a dock at my main desk) and edit directly there.
Yup. And edit those remotely with VSCode.
Interesting,, and thanks.
I am currently using HandheldCompanion in addition to these tools only to get gyroscopic emulation of the right joystick when simulating an xbox 360 controller. I am using this project for everything else. I would love to be able to enable gyro joystick emulation for SteamDeckController here so that I can stick with a single project for all my needs. Especially in combination with the experimental controllerprofiles.
I am a programmer and would be willing to spend some time trying to figure out how to add this if I can get pointed in the right direction in terms of how to build and test this project as well as some information about the program's structure. Is there a Readme aimed at people who might want to contribute that I'm missing?