Closed markusstephanides closed 4 years ago
Fixed the issue: I haven't declared the UObjectDelivererManager as UPROPERTY() in my class so after some time the UObjectDelivererManager was being destroyed by the GC and the socket disconnected. Now it's working perfectly!
Hello!
I'm using a really basic network client using ObjectDeliverer with the TCP/IP Client protocol and the PacketRuleSizeBody rule. It all works really well (I let the game send the player position 10 times per second to the server) until the client disconnects after some time without any error or message.
Would appreciate help!
EDIT: I quickly made an empty node.js TCP server just to make sure the problem is on the client side, and it really is. The connection disconnects with the RESET flag after some time...