The A algorithm is a popular pathfinding algorithm used in graph traversal and pathfinding. In this example, the maze is represented as a 2D list where 0 represents a walkable path and 1 represents a wall. The astar function takes the maze, start position, and end position as input and returns the A path from the start to the end position. The Node class is used to represent nodes in the search space.
The A algorithm is a popular pathfinding algorithm used in graph traversal and pathfinding. In this example, the maze is represented as a 2D list where 0 represents a walkable path and 1 represents a wall. The
astar
function takes the maze, start position, and end position as input and returns the A path from the start to the end position. TheNode
class is used to represent nodes in the search space.