The UI is sending to many ping requests, which forces the server to answer and then take a slot in the message queue.
I message each 500ms / 1 sec would be largely enough, and the ping message should be sent ONLY IF the UI did not receive a message recently. Any message reception acts like a PONG...
The UI is sending to many ping requests, which forces the server to answer and then take a slot in the message queue.
I message each 500ms / 1 sec would be largely enough, and the ping message should be sent ONLY IF the UI did not receive a message recently. Any message reception acts like a PONG...