Closed BenMcAvoy closed 6 months ago
When trying to read chat messages from a typical secure server this error is presented:
2024-02-20T21:16:05.420008Z ERROR azalea_client::packet_handling::game: failed to read packet: Parse { packet_id: 105, packet_name: "ClientboundSystemChatPacket", backtrace: <disabled>, source: Custom("couldn't read nbt") }
Here is my code:
use common::{Message, Source}; use lazy_static::lazy_static; use parking_lot::Mutex; use azalea::prelude::*; use std::env; lazy_static! { pub static ref SOURCE: Mutex<Source> = Mutex::new(Source::default()); } const SERVER_IP: &str = "localhost"; #[tokio::main] pub async fn main() { dotenvy::dotenv().unwrap(); let email = env::var("MS_EMAIL").unwrap(); // let account = Account::offline("chattr"); let account = Account::microsoft(&email).await.unwrap(); ClientBuilder::new() .set_handler(handle) .start(account.clone(), SERVER_IP) .await .unwrap(); } #[derive(Default, Clone, Component)] pub struct State {} async fn handle(bot: Client, event: Event, _state: State) -> anyhow::Result<()> { // match event { // Event::Chat(m) => { if let Event::Chat(m) = event { if let Some(username) = m.username() { if username == bot.username() { return Ok(()); } let message = Message { content: m.content(), identifier: username, }; SOURCE.lock().add_message(message); } println!("{}", m.message().to_ansi()); } // _ => {} // } Ok(()) }
Fixed by updated to the unstable version of the lib (git)
When trying to read chat messages from a typical secure server this error is presented:
Here is my code: