Closed GoogleCodeExporter closed 8 years ago
Do you have a garglk.ini file somewhere? /etc/garglk.ini or ~/.garglkrc? If
this
file is not present, games cannot change the default styles.
There are two minor regressions with the .ini file in place, but not as serious
as
what you're describing. The styling is wrong on the input line, but correct
elsewhere. Also, thin gray borders appear between the frame sections.
Original comment by bcressey@gmail.com
on 15 Jan 2009 at 6:40
I have now tested this again, using the latest SVN version of Gargoyle, and
still
have all the same problems (there is a missing ‘not’ in item 2 in my list
of issues
above, BTW).
I have also created a ~/.garglkrc file, with the same results (but if this file
is
needed for games to work properly, shouldn’t it be created automatically?).
Original comment by k...@huftis.org
on 8 Apr 2009 at 3:18
You indicate that you created a ~/.garglkrc file - was this just a blank file
or did
you copy the stock garglk.ini from the SVN archive (in the garglk/ folder)?
At a minimum you need a line in there like this:
stylehint 1
... to enable colors and such. But really the whole file should be used since
it
contains sensible defaults for all interpreters. It's not created automatically
because it's distributed with the sources and included with the various
packages that
maintainers might create.
Original comment by bcressey@gmail.com
on 9 Apr 2009 at 4:41
The apparent absence of styling on the input line is due to the larger
dimensions of
the default window. Adding these values to garglk.ini will make Photopia
display
properly:
[ photo201.blb ]
cols 80
rows 24
wborderx 0
wbordery 0
I've gone ahead and committed this change; see r192.
Original comment by bcressey@gmail.com
on 8 Jun 2009 at 10:12
Original issue reported on code.google.com by
k...@huftis.org
on 15 Jan 2009 at 1:15