Adds input boxes to Phaser like CanvasInput, but also works for WebGL and Mobile, made for Phaser only.
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Possible problem when calling destroy(true, false) on group containing InputText #10
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CreativeSparkStudios closed 8 years ago
I get the following error when I destroy the phaser group containing an input textfield by calling
group.destroy(true, false);
_phaser-input.min.js:10 Uncaught TypeError: Cannot read property 'device' of null c.endFocus @ phaser-input.min.js:10 c.setText @ phaser-input.min.js:10 c.resetText @ phaser-input.min.js:10 c.checkDown @ phaser-input.min.js:10 execute @ phaser.min.js:11 dispatch @ phaser.min.js:11 start @ phaser.min.js:12 onMouseDown @ phaser.min.js:12 onMouseDown @ phaser.min.js:12