Hello, how did you solve in this plugin the lack of the "rotated" property support in Phaser versions before "phaser-ce 2.7.0"?
If I had an optimized spritesheet atlas with some rotated frames, would this plugin break, or malfunction, or render wrong rotated frames in the spine-based sprite animation?
Hello, how did you solve in this plugin the lack of the "rotated" property support in Phaser versions before "phaser-ce 2.7.0"? If I had an optimized spritesheet atlas with some rotated frames, would this plugin break, or malfunction, or render wrong rotated frames in the spine-based sprite animation?