Closed iangregsondev closed 7 years ago
Currently I am not really doing anything special. I am doing the following
//create
testit = game.add.spine(400, 300, "testit");
// play anim (yes my animation is called animation)
testit.setAnimationByName(0, "animation", true);
testit.setToSetupPose();
As I say, right now, it displays a black background with the animation points over the stop.
very strange.
Not yet, but I started implementing it in the spine-ts branch
Wow! - Nice.
I thought I would let you know, I downloaded the latest spine progrma on the spine-ts branch.... and it works! With mesh!
Very cool,
I had to update an hard coded animation name inside the plugin.ts from 'walk' to animation.
but this works great!
Excellent work..
It is coming along just fine!
The only downside atm is that it only works when Phaser runs under CANVAS :(
Yes I noticed the implementation is only canvas, very cool though still.
Hi,
I have downloaded the example project and got them working. I have some spine files that use mesh, currently it rendered with a black background, its as if the background isn't present.
I also downloaded the spine-ts - Html 5 canvas and tried my file, I got the same problem, but setting the triangleRendering to true, forced my spine render to display perfectly.
So i was wondering if there is something similar that exists in orange -phaser - spine.
I must admit my knowledge of spine is limited, although setting the triangleRendering to true renders the spine file inside the html 5 canvas.
Any help really appreciated
Thanks