Changing skins doesn't set proper color on slots, so I just wrote a quick fix by setting the attachment rgb to skin's rgb in setAttachment. I believe it can done in better way. In addition I noticed that in _attachAll function slot.data.attachmentName should be used instead of slot.attachment.name for proper functionality. I'm writing my code in es6 standard where typeof(Float32Arary) caused an error, so I just removed them, and exported the class in the end which I do with all of your plugins .. it would be nice if you accept those changes for es6 but even if you wouldn't it's not critical.
Changing skins doesn't set proper color on slots, so I just wrote a quick fix by setting the attachment rgb to skin's rgb in setAttachment. I believe it can done in better way. In addition I noticed that in _attachAll function slot.data.attachmentName should be used instead of slot.attachment.name for proper functionality. I'm writing my code in es6 standard where typeof(Float32Arary) caused an error, so I just removed them, and exported the class in the end which I do with all of your plugins .. it would be nice if you accept those changes for es6 but even if you wouldn't it's not critical.