azerothcore / azerothcore-wotlk

Complete Open Source and Modular solution for MMO
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Wailing Caverns - Evading NPCs in shallow water #10131

Closed ishidinho closed 2 years ago

ishidinho commented 2 years ago

What client do you play on?

enUS

Faction

Content Phase:

Current Behaviour

Original report: https://github.com/chromiecraft/chromiecraft/issues/2764

Every mob in the dungeon, that is standing in the shallow water is evading, when the player that has aggro isn't in his melee range. The mobs aren't able to move too.

Tester:

I cannot confirm this behavior for every mob in the dungeon, as the reporter said. But I found some mobs where I can confirm, see below.

Expected Blizzlike Behaviour

Original report: The mobs should behave like there's no water at all and should be able to move.

Source

No response

Steps to reproduce the problem

  1. Pull the mobs of Wailing caverns back to the shallow water that leads to the start of the dungeon
  2. Stay further than melee range
  3. Watch some of the NPCs reset

Extra Notes

I can confirm that the following NPCs reset when entering the water:

WoWScrnShot_011122_170637

WoWScrnShot_011122_170843

WoWScrnShot_011122_172230

AC rev. hash/commit

https://github.com/chromiecraft/azerothcore-wotlk/commit/c1ebda66bae939e7151fc9f43176dd897e8c01b7

Operating system

Ubuntu 20.04

Modules

Customizations

None

Server

ChromieCraft

acidmanifesto commented 2 years ago

Thanks for the report. I will get to it when i get home