azerothcore / azerothcore-wotlk

Complete Open Source and Modular solution for MMO
http://www.azerothcore.org
GNU Affero General Public License v3.0
6.63k stars 2.65k forks source link

[Ulduar] Auriaya - Sanctum Sentry(s) following at wrong angle/distance and running, instead of walking. #11247

Open avarishd opened 2 years ago

avarishd commented 2 years ago

Current Behaviour

This applies to 10 and 25.

Currently, they're running (instead of walking) and following at an incorrect positions and angle

25M:

https://user-images.githubusercontent.com/46330494/161347426-2a383c0c-c40e-453d-9c6f-36bbe0d5c28e.mp4

10M:

https://user-images.githubusercontent.com/46330494/161347463-5cf338b1-3f70-4b35-818e-7fb58277d82b.mp4

Expected Blizzlike Behaviour

They should be walking and matching Auriaya's walk speed (until engaged in combat, then they can run again) and be at their respective positions, behind the boss (Source for more info, different for 10 and 25)

Source

10M - https://www.youtube.com/watch?v=j21Fa6gpSug 25M - https://www.youtube.com/watch?v=29IaykCjS0w 25M - https://youtu.be/pjRQvy2oYH4?t=113

Steps to reproduce the problem

.go c 137496

Extra Notes

Follow angle is being assigned with a rand - https://github.com/azerothcore/azerothcore-wotlk/blob/master/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp#L160

AC rev. hash/commit

b2ccee4d2867

Operating system

Windows 10

Custom changes or Modules

None

Gultask commented 2 years ago

I believe these are summoned by a spell, rather than spawned through the DB?

In that case yes, summons currently don't match their invoker's movement type and will run instead of walk.