azerothcore / azerothcore-wotlk

Complete Open Source and Modular solution for MMO
http://www.azerothcore.org
GNU Affero General Public License v3.0
6.27k stars 2.51k forks source link

[Silvermoon City] Horde Emissaries lead by Ambassador Kelemar missing gossip dialogue #11905

Open Contrubius opened 2 years ago

Contrubius commented 2 years ago

What client do you play on?

enUS

Faction

Content Phase:

Current Behaviour

When lead through the Silvermoon City by Ambassador Kelemar, the Horde Emissaries are currently using the correct route, but no dialogue exchanges throughout their touring in the city

WoWScrnShot_052822_214149 .

Expected Blizzlike Behaviour

Horde Emissaries: Tatai, Horde Emissary for the Darkspear Trolls NPC-Id: 18188 Cheneta, Horde Emissary for Orgrimmar NPC-Id: 18187 Dela Runetotem, Horde Emissary for Thunder Bluff NPC-Id: 18189 Kristine Denny, Horde Emissary for Undercity NPC-Id: 18190 Ambassador Kelemar NPC-Id: 18191

All have substantial amount of dialogue while walking through their Silvermoon route, the only question is if the sections of the dialogue are generated randomly or when passing through different squares of the Silvermoon City. Conversations on specific topics will take place between the five, usually one statement has a chance at a different response and vice versa.

Dialogues include:

  1. Audience with the Regent Lord dialogue, possibly when near Sunfury Spire square near Lor'Themar.
Cheneta says: I don't suppose [Lor'themar Theron](https://wowpedia.fandom.com/wiki/Lor%27themar_Theron) is available for an audience yet?

Kristine Denny says: I thought we were going to speak with the regent lord. I'm beginning to question whether or not he exists at all at this point.

Ambassador Kelemar says: The regent lord is a very busy man. I'm sure you understand.

Ambassador Kelemar says: He is unable to see you just yet, but do not trouble yourselves over it. I'm certain he will find a way to fit you into his busy schedule.

Ambassador Kelemar says: In due corse. There is no rush, after all - our hospitality is extended to you indefinitely. Even the troll.

Cheneta says: I'll accept that answer for the time being, Kelemar, but my patience is not exactly boundless.

Kristine Denny says: This is becoming tiresome.

Dela Runetotem says: As you say, ambassador. We can wait.

Tatai says: Just what I be t'inkin'. More delays.

Kristine Denny says: Troll, if you can't keep a civil tongue in your head, I'll be happy to remove it for you.

Tatai says: Ja be keepin' away from me.

Kristine Denny smirks triumphantly.
  1. Silvermoon City Decorations dialogue, possibly when in The Bazzar Square?

    3 .Silvermoon City is empty dialogue, possibly when near Murder Row square?

  1. Help the Horde dialogue, possibly in Court of the Sun square?

  2. Glares of the blood elves dialogue, possibly at the Farstrider's Square?

Also includes:

Ambassador Kelemar:

Thank you for making the journey here. I hope you will find Silvermoon to your liking.
Behold the wonders of our fair city.
Exercise caution during your stay. Some close-minded individuals may still cling to old alliances long since dissolved...

Dela Runetotem:

There's an ethereal beauty about this place... but for all the trees and plant life, it's still so... unnatural.

Kristine Denny:

Such marvelous sights. I regret being unable to see it when I was younger.

Tatai:

Dis place be too bright fa my tastes.

Probably near the gates of Silvermoon.

All of the dialogue locations are speculative if they are not randomly generated.

Source

https://wowpedia.fandom.com/wiki/Horde_Emissaries

Steps to reproduce the problem

  1. Enter Silvermoon City.
  2. Locate Horde Emissaries lead by Ambassador Kelemar
  3. See they currently have no dialogue.

Extra Notes

Originally reported: https://github.com/chromiecraft/chromiecraft/issues/3561

All NPC ID's are stated in the Blizzlike behavior.

AC rev. hash/commit

https://github.com/chromiecraft/azerothcore-wotlk/commit/7b4e1ef7d3d638f4ed182130af286a8f99528f53

Operating system

Windows 10.

Modules

Customizations

None

Server

ChromieCraft

malcrom commented 2 years ago

Sniff complete

Saikur0n commented 2 years ago

I also noticed another strange behavior in their pathing. While they walk and reach some point in their path, they turn round and walk a little bit backward, then again turn round and continue their path forward. This is on chromiecraft live server.

virgo77 commented 2 years ago

Hi! I can tell the same on my own AC Server. When they walk around the city, there is no dialogue. And as Saikur0n says: sometimes they are walking back for 2-3 steps, then turn back and walk normally. I can't tell when this little behavior cosmetic could be seen and from which core version. Good luck